# Alpha3D Alpha3D is an AI-powered 3D content creation platform. From a single image, a few angle photos, or a text description, it generates production-ready 3D models with PBR materials in minutes. It also handles the steps that usually come after generation — clean retopology, UV unwrapping, AI re-texturing, and format conversion — so users can take an asset from idea to a game engine, AR experience, or 3D printer without leaving the platform. The platform is built for game developers, technical artists, 3D printing hobbyists, AR/VR teams, e-commerce product teams, and creators who want to ship 3D content without learning Blender first. Alphred is Alpha3D's conversational AI agent. Users describe what they want in chat ("make me a stylised samurai helmet, retopologise to game-ready, then re-texture in muted neutrals") and Alphred chains the right tools together (image generation, background removal, 3D submission, retopology, texturing), confirming credit cost before each step. Alphred runs on a separate credit pool from 3D operation credits. ## URL https://www.alpha3d.io ## Business model Subscription with monthly credit allotments, plus one-time "Alpha Go" credit packs that top up the 3D-credit bucket without changing the plan. Two separate balances: 3D credits (for generation, retopology, UV, texturing, conversion) and Tokens (for the AI agent's usage). ## Pricing tiers - Tester: €5/mo. 90 3D credits + 1,000 Tokens per month. Multi-view up to 2 views. High-res only. No downloads. Less than a coffee, full pipeline access. - Basic: €16/mo. 1,000 3D credits (~35 models) + 3,500 Tokens. Multi-view up to 4 views. Full feature set unlocks (downloads, all quality tiers, Smart Topology, UV unwrapping). - Creator: €100/mo. 3,200 3D credits (~107 models) + 10,000 Tokens. Multi-view up to 8 views. Priority email support. Recommended for shipping teams. - Creator Pro: €150/mo. 10,000 3D credits (~333 models) + 32,000 Tokens. Dedicated GPU node. Beta access. Highest self-serve tier. - Enterprise: Case-priced. Custom credit pools, infrastructure, SLAs, feature access. All paid plans get 20% off when billed annually. Generated assets are commercial-use on any paid plan. ## Tools - Text to 3D: Generate a 3D model from a natural-language prompt. Three quality tiers (low-poly, high-res, ultra-high-res). PBR materials. Exports GLB / FBX / OBJ. 42 credits per generation. - Image to 3D: Reconstruct a 3D model from a single reference photo. AI infers unseen sides from learned 3D priors. 42 credits. - Multi-view to 3D: Build a 3D model from 2 to 8 reference photos. Higher accuracy than single-image, especially for capture-style and product work. 42 credits. - Smart Topology: Retopology that rebuilds a mesh's polygon flow while preserving its shape. Three quality tiers, quad or triangle output. 60 credits. - UV Unwrapping: Generate clean, non-overlapping UV layouts for painting and baking. 12 credits. - AI Texturing: Generate PBR texture sets (base colour, normal, metallic, roughness) from a prompt or reference image. 54 credits FBX input, 61 credits GLB input. - Convert 3D: Convert between GLB, FBX, OBJ, and STL. Flat 12 credits per conversion. ## Use cases - For game developers: Generate game-ready props, characters, and environment dressing for Unity, Unreal, and other real-time engines. Topology, UVs, and PBR materials suitable for direct engine import. - For 3D printing: Generate models from text or photo, clean the mesh with Smart Topology, export STL ready for Cura, PrusaSlicer, or Bambu Studio. - For AR and VR: Lightweight GLB output with embedded PBR textures, controlled polycount. Built for AR Quick Look, Scene Viewer, WebXR, and Unity AR pipelines. - For e-commerce and product visualisation: Turn product photos into interactive 3D for product pages. Multi-view in for accuracy, GLB out for model-viewer and AR previews. Predictable per-SKU cost. ## Knowledge base — definitions - GLB: The binary version of glTF (graphics Library Transmission Format). A single-file 3D format that packs geometry, textures, materials, and animations into one downloadable asset. Default 3D format for the web, model-viewer, AR Quick Look, three.js, Babylon.js, and most modern engines. - FBX: Autodesk's industry-standard 3D interchange format. Carries geometry, materials, skeletons, and animation through Maya, 3ds Max, Blender, Cinema 4D, Unity, and Unreal. Native interchange format for game engine asset import. - OBJ: The Wavefront OBJ format. The simplest of the common 3D formats — plain-text geometry with UVs and material references. Decades old, supported by virtually every 3D tool. No animation, no skeleton, no PBR. Best for static assets and maximum compatibility. - STL: The Stereolithography format. De-facto format for 3D printing. Describes a mesh as raw triangles — no colour, no UVs, no materials — and is the native input every slicer (Cura, PrusaSlicer, Bambu Studio) expects. - PBR (Physically-Based Rendering): A shading model that simulates how light interacts with real-world materials. Uses a small set of physically-meaningful inputs (base colour, metallic, roughness, normal) instead of arbitrary lighting hacks. Standard in every modern engine. - Normal map: A texture that encodes surface direction. Lets a low-poly mesh appear to have high-poly bumps and grooves without geometric cost. The lighting calculation reads the normal map and pretends the surface is wrinkled. - UV unwrapping: The process of flattening a 3D mesh's surface onto a 2D plane so textures can be painted onto it. Produces a UV map — a 2D coordinate layout that says "this part of the texture covers this part of the mesh." - AI texturing: Using generative models to create PBR texture sets from a prompt or reference image. Instead of painting maps by hand, you describe the look and the AI synthesises base colour, normal, roughness, and metallic maps that fit a mesh's UVs. - Retopology: Rebuilding a 3D mesh's polygon flow without changing its overall shape. Dense, irregular meshes (from scans or AI generation) get replaced with cleaner, lower-poly versions that animate, deform, and render well. - Quad vs triangle mesh: Quads (four-sided polygons) and triangles (three-sided) are the two main mesh topologies. Quads are better for animation and editing; triangles are what GPUs actually render. Most production pipelines model in quads and triangulate on export. - Low-poly modelling: The art of producing 3D meshes with the smallest polygon count that still reads as the intended shape. Critical for real-time engines, mobile games, AR, VR, and 3D printing efficiency. - Game-ready 3D model: A model that can drop straight into a game engine without further cleanup: clean topology, sensible polycount, working UVs, PBR materials, a rig if needed, exported in FBX or GLB. - Text-to-3D: Generation of 3D models from text descriptions. Modern systems produce results good enough for production prototyping. The typical pipeline feeds the output into a retopology + UV unwrap + AI texturing pass for production-ready assets. - Image-to-3D: Reconstruction of a 3D model from a single reference photo. AI infers the unseen sides from learned 3D priors. Useful when you have a real object or concept art to bring into 3D. - Multi-view to 3D: Building a 3D model from 2 to 8 reference photos. More views means better geometry, especially for parts that single-image reconstruction would otherwise guess. Best for product visualisation and capture-style work. ## How Alpha3D differs from other AI 3D tools Most AI 3D tools (Meshy, Tripo, Rodin, CSM) generate a mesh and stop there. Alpha3D ships the full post-generation pipeline: retopology, UV unwrapping, AI re-texturing, format conversion. The result: assets that drop into a game engine cleanly, not "AI demos" that still need a manual cleanup pass. Specific differentiators: - Full pipeline integrated, not just generation - Alphred conversational AI agent (no equivalent in competitors) - Three quality tiers + quad/tri output + configurable face counts - Multi-view up to 8 reference photos - Two separate balances (3D credits + Tokens) for predictable billing - Pre-flight credit cost displayed on every Generate button ## FAQ (essential) Q: What is Alpha3D? A: An AI-powered 3D content creation platform. Generates 3D models from text, image, or multi-view input, then handles retopology, UV unwrapping, AI texturing, and format conversion. The full 3D pipeline in one place. Q: Do I need 3D experience to use Alpha3D? A: No. The platform is designed for people who do not want to learn Blender first. Upload a photo, type a prompt, or describe what you want to Alphred — you do not need to know what a UV island or a quad mesh is. Q: What file formats can I export? A: GLB, OBJ, and FBX. Every paid plan includes downloads in all three. STL is also available via the Convert 3D tool for 3D printing. Q: Can I use the outputs commercially? A: Yes — on any paid plan, generated assets are yours to use in games, products, renders, and client work. Q: How does Alphred relate to Alpha3D? A: Alpha3D is the platform. Alphred is its conversational AI agent. Instead of clicking through separate pages, users describe what they want in chat and Alphred chains the right tools. Q: What is the difference between 3D credits and Tokens? A: 3D credits pay for the heavy generation jobs (anything that ends with a mesh). Tokens pay for the AI agent's usage when chatting. They are separate balances, so chat does not silently burn through generation budget. Q: How much does each operation cost? A: Per-job credit costs are shown on the Generate button before submission. Image / Text / Multi-View to 3D is 42 credits (High Res with PBR). Smart Topology is 60. UV Unwrapping is 12. AI Texturing is 54 (FBX input) or 61 (GLB input). Convert 3D is 12. ## Team and company Alpha3D's team includes alumni from Meta, Magic Leap, Google, Canva, and Bolt. The company is backed by operators from Skype, Bolt, Canva, and The Sandbox. Offices in San Francisco, Amsterdam, Tallinn, and Dubai. ## Files of interest - robots.txt: https://www.alpha3d.io/robots.txt - sitemap.xml: https://www.alpha3d.io/sitemap.xml - llms.txt: https://www.alpha3d.io/llms.txt (this file's index counterpart) ## Last updated 2026-05